Running exercises
Running a session
From setup to debrief — the lifecycle of an exercise and the few controls that shape it.
Setting up
- 1
Assign the roles
Decide which roles real people will play and which are left to AI. At least one role must be a human — a tabletop can't run on AI alone. - 2
Pick the exercise language
A simulation runs in English or Dutch. The whole war room — the AI roles, system messages, and the debrief — follows the language the scenario was written in. - 3
Start the session
The clock begins and the first injects go out.
Know your role
When you enter the war room, a Your rolecard is pinned at the top with your responsibilities. It's private to you — a quick reminder of what your role is expected to handle, so you know when to step in.
Two clocks
Exercise time is the real time the session runs: a fixed budget of 30 to 120 minutes. A facilitator can pause and resume — the clock freezes while paused. When the full duration is reached, the session closes automatically; an organiser can also end it early.
Scenario timeis where the incident has got to. The story opens at a set moment — say Tuesday 07:40 — and runs along with the exercise, so ten minutes of discussion is ten minutes in the story. Some injects move the story ahead (“6 hours later”): everyone sees it happen, whichever channel they have open. Messages, documents and the debrief all read their times off this clock, written as T+ from the moment the story opened.
The debrief
Once the session ends it becomes read-only and a debrief is generated: response times, how the team did against good practice, and concrete recommendations. It's where the learning lands — review it together.
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